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May/June
1 Abstract
2 At a Glance
2.1 Summary and Updates for first half of 2007
3 Introduction
3.1 Current Telecom Market
3.1.1 3G Service Today
3.1.2 U.S. Hypothetical 3.xG
3.1.3 Quadruple Play (QP)
3.2 Long Promised 4G
3.2.1 4G Definition
3.2.2 QP and 4G Applications
3.3 Industry Battle
4 Objective
4.1 Technology
4.1.1 Network Connectivity
4.1.1.1 W-CDMA Family
4.1.1.2 CDMA2000 Family
4.1.1.3 WiMAX Family
4.1.2 Underlying Technology
4.1.2.1 Frequency Modulation
4.1.2.2 Addressing and Security
4.1.2.3 Antenna technologies
4.1.2.4 Software-defined Radio
4.2 Players
4.2.1 4G Network Operators
4.2.1.1 Telecom Operators
4.2.1.2 Mobile Virtual Network Operators
4.2.1.3 WiMAX/WiFi Carriers
4.2.2 4G Value-Added Services
4.2.2.1 Productivity
4.2.2.2 Communication
4.2.2.3 Multimedia (Television/Video/Images)
4.2.2.4 Mobile Location Based Services
4.2.3 Advertising/Marketing
5 Conclusion
5.1 Challenges
5.1.1 Lack of Standards
5.1.2 Lack of Mobile IPv6
5.1.3 Lack of Seamless Connectivity
5.2 Evolution of the New Consumer Market
5.2.1 Telco as Credit Company
5.2.2 IT as Advertising Agent
5.2.3 Tyranny of Digital Isolation
5.3 New Consumer Credit Rating Service
References
Exhibit 1: Affinity System Architecture
Exhibit 2: Peer to Peer (P2P) Lending Service Players
Exhibit 3: Player List
Exhibit 4: Webrain Report Digest
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